Games, learning, and society : learning and meaning in the digital age /

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, de...

Full description

Saved in:
Bibliographic Details
Other Authors: Steinkuehler, Constance, 1970- (Editor), Squire, Kurt (Editor), Barab, Sasha A. (Editor)
Format: Electronic eBook
Language:English
Published: Cambridge : Cambridge University Press, 2012.
Series:Learning in doing.
Subjects:
Online Access:CONNECT