Games, learning, and society : learning and meaning in the digital age /
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, de...
Saved in:
Other Authors: | , , |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge :
Cambridge University Press,
2012.
|
Series: | Learning in doing.
|
Subjects: | |
Online Access: | CONNECT |