Designing games : a guide to engineering experiences /

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

Saved in:
Bibliographic Details
Main Author: Sylvester, Tynan
Format: Electronic eBook
Language:English
Published: Sebastopol, CA : O'Reilly Media, ©2013.
Subjects:
Online Access:CONNECT