32 virtual, augmented, & mixed reality programs for libraries /
"Ranging from gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, the program ideas in this guide include events for every size and type of academic, public, and school library"--
Saved in:
Other Authors: | |
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Format: | Book |
Language: | English |
Published: |
Chicago :
ALA Editions,
2021.
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Subjects: |
Main Collection - Walker Library - 2nd Floor
Call Number: |
Z678.93.S53 A14 2021
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Copy 1 | Available Pull and Hold |