Published 2005
Table of Contents:
“…Hopper -- Interview: director of photography, Kaminski, AI, Minority Report, discusses using virtual sets for movies Chapter 7 3D sound -- Introduction to immersive experiences -- Synchronization of display and sound -- Spatialized sound -- Controlling several sound streams -- Real-time 3D sound -- Sound envelopes -- Tutorial: sound mixer -- Interview: 3D Sound inventor and engineer, Bo Gehring, discusses spatialized sound for virtual sets Chapter 8 User interface and input devices -- Linear and non-linear story telling -- User testing -- Testing playback performance -- Building input devices: serial inputs -- Midi inputs -- Interactive phones -- PDAs -- Project: Designing a new interactive camera: the "cocktail camera" -- Interview: Interactive designer, Bill Tomlinson, Synthetic Character Group, MIT MediaLab about input devices for virtual sets Chapter 9 Following a terrain with a remote controlled car -- Modeling and texturing a terain -- Modeling the car and obstacles -- Collision against the terrain -- Collision between a character and walls and other collisions -- Adding physics: springs -- Other methods: ray calculations -- Project: an online 3D game -- Interview: game designer, Sokal, creator of Syberiade, about virtual sets for game design Chapter 10 Communication environments -- Communication from and to the virtual set -- Introduction to multiplayer 3D games -- Serial communication -- Web communication -- Interactive phone communication -- Example of online multiplayer 3D game -- Project: a robot talks to a virtual set -- Interview: bio-robotic specialist Robert Full, Director of the Polypedal Lab, Bugs Life, Disney and
Pixar, about using virtual sets to stimulate robots inspired by insects. …”
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