Showing 121 - 125 results of 125 for search '"Pixar"', query time: 0.05s Refine Results
  1. 121

    Steve Jobs : one last thing /

    Published 2011
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    Electronic Video
  2. 122

    Storytelling for virtual reality : methods and principles for crafting immersive narratives / by Bucher, John K.

    Published 2018
    Table of Contents: “…The Technologists and ProducersInterview: Jonathan Krusell, Google Daydream Producer; Interview: Robyn Tong Gray and Andrew Goldstein, Founders, Otherworld Interactive; Case Study: Light Sail VR; Interview: Tai Crosby, Founder and CEO, SilVR Thread; Interview: Adam Orth, Creative Director, Three One Zero; The Artists; Interview: Angela Haddad, VR Artist and Producer; Interview: Annie Lesser, Immersive Theater Director; Case Study: Jaunt Studios and the Invisible VR Series; Interview: Mark Cordell Holmes, Art Director, Pixar; The Visionaries; Interview: Larry Rosenthal, VR Pioneer and Producer.…”
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    Electronic eBook
  3. 123

    Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / by Gauthier, Jean-Marc, 1960-

    Published 2005
    Table of Contents: “…Hopper -- Interview: director of photography, Kaminski, AI, Minority Report, discusses using virtual sets for movies Chapter 7 3D sound -- Introduction to immersive experiences -- Synchronization of display and sound -- Spatialized sound -- Controlling several sound streams -- Real-time 3D sound -- Sound envelopes -- Tutorial: sound mixer -- Interview: 3D Sound inventor and engineer, Bo Gehring, discusses spatialized sound for virtual sets Chapter 8 User interface and input devices -- Linear and non-linear story telling -- User testing -- Testing playback performance -- Building input devices: serial inputs -- Midi inputs -- Interactive phones -- PDAs -- Project: Designing a new interactive camera: the "cocktail camera" -- Interview: Interactive designer, Bill Tomlinson, Synthetic Character Group, MIT MediaLab about input devices for virtual sets Chapter 9 Following a terrain with a remote controlled car -- Modeling and texturing a terain -- Modeling the car and obstacles -- Collision against the terrain -- Collision between a character and walls and other collisions -- Adding physics: springs -- Other methods: ray calculations -- Project: an online 3D game -- Interview: game designer, Sokal, creator of Syberiade, about virtual sets for game design Chapter 10 Communication environments -- Communication from and to the virtual set -- Introduction to multiplayer 3D games -- Serial communication -- Web communication -- Interactive phone communication -- Example of online multiplayer 3D game -- Project: a robot talks to a virtual set -- Interview: bio-robotic specialist Robert Full, Director of the Polypedal Lab, Bugs Life, Disney and Pixar, about using virtual sets to stimulate robots inspired by insects. …”
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    Electronic eBook
  4. 124

    Business innovation : a case study approach / by Pandiarajan, Vijay

    Published 2022
    Table of Contents: “…12.4 Success Stories - Where Lean Thinking Advanced Innovation?12.4.1 Pixar Animation Studios12.4.2 Dropbox12.4.3 Zappos12.4.4 General Electric12.5 Concluding Remarks12.6 References13. …”
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    Electronic eBook
  5. 125

    Film studies for dummies / by Cateridge, James

    Published 2015
    Table of Contents: “….: Daffy Duck, Porky Pig and related anarchists -- Pixar: Not just a Toy Story -- Spanning the Globe: A World of Cartoons -- Taking over, one toon at a time -- Playing it straight? …”
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    Electronic eBook