Showing 1 - 9 results of 9 for search '"Pixar"', query time: 0.22s Refine Results
  1. 1

    The Oxford handbook of sound studies /

    Published 2012
    Table of Contents: “…The sonic playpen: sound design and technology in Pixar's animated shorts /…”
    Book
  2. 2

    Animals and ourselves : essays on connections and blurred boundaries /

    Published 2020
    Table of Contents: “…Blurred laughter: how Disney and Pixar animated films teach children to laugh like animals /…”
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    Electronic eBook
  3. 3

    Steve Jobs : a biography / by Becraft, Michael B.

    Published 2017
    Table of Contents: “…Upbringing, family, and education -- Reed college and time before Apple (1972-1976) -- The first year -- Apple Computer Incorporated and growth -- Now truly wealthy -- Ouster from Apple -- Next was Next -- Pixar and Disney -- Saving Apple from bankruptcy -- Apple's reshaping for the modern era -- Family and religion -- Political involvement -- The man outside Apple -- Dying -- Legacy of Steve Jobs in intellectual property -- Legacy in the industry -- Conclusion.…”
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  4. 4

    Becoming Steve Jobs : the evolution of a reckless upstart into a visionary leader / by Schlender, Brent

    Published 2015
    Table of Contents: “…-- A side bet -- Bill Gates pays a visit --Luck -- Bozos, bastards, and keepers -- Maybe they had to be crazy -- Following your nose -- Do your level best -- Two decisions -- Stanford -- A safe haven for Pixar -- The whole widget -- Blind spots, grudges, and sharp elbows -- "Just tell them I'm being an asshole."…”
    Book
  5. 5

    Steve Jobs : insanely great / by Hartland, Jessie

    Published 2015
    Book
  6. 6

    Steve Jobs / by Isaacson, Walter

    Published 2013
    Table of Contents: “…. -- NeXT: Prometheus unbound -- Pixar: technology meets art -- A regular guy: love is just a four-letter word -- Family man: at home with the Jobs clan -- Toy story: Buzz and Woody to the rescue -- The second coming: what rough beast, its hour come round at last ... -- The restoration: the loser now will be later to win -- Think different: Jobs as iCEO -- Design principles: the studio of Jobs and Ive -- The iMac: hello (again) -- CEO: still crazy after all these years -- Apple stores: genius bars and siena sandstone -- The digital hub: from iTunes to the iPod -- The iTunes store: I'm the Pied Piper -- Music man: the sound track of his life -- Pixar's friends: ... and foes -- Twenty-first-century Macs: setting Apple apart -- Round one: Memento mori -- The iPhone: three revolutionary products in one -- Round two: the cancer recurs -- The iPad: into the post-PC era -- New battles: and echoes of old ones -- To infinity: the cloud, the spaceship, and beyond -- Round three: the twilight struggle -- Legacy: the brightest heaven of invention.…”
    Book
  7. 7

    Las cuatro vidas de Steve Jobs (1955-2011) / by Ichbiah, Daniel

    Published 2011
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  9. 9

    Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / by Gauthier, Jean-Marc, 1960-

    Published 2005
    Table of Contents: “…Hopper -- Interview: director of photography, Kaminski, AI, Minority Report, discusses using virtual sets for movies Chapter 7 3D sound -- Introduction to immersive experiences -- Synchronization of display and sound -- Spatialized sound -- Controlling several sound streams -- Real-time 3D sound -- Sound envelopes -- Tutorial: sound mixer -- Interview: 3D Sound inventor and engineer, Bo Gehring, discusses spatialized sound for virtual sets Chapter 8 User interface and input devices -- Linear and non-linear story telling -- User testing -- Testing playback performance -- Building input devices: serial inputs -- Midi inputs -- Interactive phones -- PDAs -- Project: Designing a new interactive camera: the "cocktail camera" -- Interview: Interactive designer, Bill Tomlinson, Synthetic Character Group, MIT MediaLab about input devices for virtual sets Chapter 9 Following a terrain with a remote controlled car -- Modeling and texturing a terain -- Modeling the car and obstacles -- Collision against the terrain -- Collision between a character and walls and other collisions -- Adding physics: springs -- Other methods: ray calculations -- Project: an online 3D game -- Interview: game designer, Sokal, creator of Syberiade, about virtual sets for game design Chapter 10 Communication environments -- Communication from and to the virtual set -- Introduction to multiplayer 3D games -- Serial communication -- Web communication -- Interactive phone communication -- Example of online multiplayer 3D game -- Project: a robot talks to a virtual set -- Interview: bio-robotic specialist Robert Full, Director of the Polypedal Lab, Bugs Life, Disney and Pixar, about using virtual sets to stimulate robots inspired by insects. …”
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