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1
Divine machines : Leibniz and the sciences of life /
Published 2011Table of Contents: “…pt. 1. First things -- pt. 2. From animal economy -- pt. 3. …”
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2
Super cool science experiments.
Published 2010Table of Contents: “…Breathe easy! -- First things first -- In through the nose -- Down the windpipe -- A trip through the bronchi -- What a pair of lungs -- It takes muscle -- Do it yourself!…”
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3
Super cool science experiments.
Published 2010Table of Contents: “…What makes a scientist? -- First things first -- Worn by weathering : rusting away -- Worn by weathering : freeze and thaw -- Eaten by erosion : blown bare -- Pushed ahead, left behind -- Eaten by erosion : steep slopes -- Do it yourself!…”
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4
Super cool science experiments.
Published 2010Table of Contents: “…Lightning bolts and lots of volts -- First things first -- Experiment #1 : shocking! -- Experiment #2 : checking the charge -- Experiment #3 : make your own battery -- Experiment #4 : kitchen conductors -- Expermient #5 : circuits -- Experiment #6 : do it yourself!…”
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5
Super cool science experiments.
Published 2010Table of Contents: “…Science is hot stuff! -- First things first -- Experiment #1 : heat it up! -- Experiment #2 : the temperature's rising -- Experiment #3 : keeping it warm -- Experiment #4 : full of hot air -- Experiment #5 : more hot stuff -- Experiment #6 : do it yourself!…”
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6
Super cool science experiments.
Published 2010Table of Contents: “…Magic magnets? -- First things first -- Experiment #1: Let the force be with you! …”
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7
Ecosystems /
Published 2010Table of Contents: “…Nature's communities -- First things first -- Experiment #1 : diversity at the borders -- Experiment #2 : the temperature is just right -- Experiment #3 : diversity : it's a good thing! …”
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8
States of matter /
Published 2010Table of Contents: “…What's the matter? -- First things first -- Experiment #1 : matter bonds -- Experiment #2 : solids, liquids, and gases -- Experiment #3 : matter takes up space -- Experiment #4 : density and weight -- Experiment #5 : matter can be super cool -- Experiment #6 : do it yourself!…”
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9
Firewalls don't stop dragons : a step-by-step guide to computer security for non-techies /
Published 2020Table of Contents: “…Chapter 1: Before We Begin -- Chapter 2: Cybersecurity 101 -- Chapter 3: First Things First -- Chapter 4: Passwords -- Chapter 5: Computer Security -- Chapter 6: Lan Sweet Lan -- Chapter 7: Practice Safe Surfing -- Chapter 8: Secure Communication -- Chapter 9: Online Accounts and Social Media -- Chapter 10: Parental Guidance -- Chapter 11: Dont Be a Smart Phone Dummy -- Chapter 12: Odds and Ends -- Chapter 13: Parting Thoughts -- Chapter 14: Glossary.…”
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10
Firewalls don't stop dragons : a step-by-step guide to computer security for non-techies /
Published 2023Table of Contents: “…Chapter 1: Before We Begin -- Chapter 2: Cybersecurity 101 -- Chapter 3: First Things First -- Chapter 4: Passwords -- Chapter 5: Computer Security -- Chapter 6: Lan Sweet Lan -- Chapter 7: Practice Safe Surfing -- Chapter 8: Secure Communication -- Chapter 9: Online Accounts and Social Media -- Chapter 10: Parental Guidance -- Chapter 11: Dont Be a Smart Phone Dummy -- Chapter 12: Odds and Ends -- Chapter 13: Parting Thoughts -- Chapter 14: Glossary.…”
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11
Silverlight 3 programmer's reference /
Published 2009Table of Contents: “…Introduction to Silverlight -- XAML basics -- Silverlight architectural tour -- Silverlight developer toolbox -- Controls -- Silverlight text -- Layout -- Styling your app and dealing with resources -- Using graphics and visuals -- Making it richer with media -- Using the services -- SlIverlight, the browser, and the server -- First things first: handling cross-cutting concerns -- Dealing with data -- Designing and styling the user interface -- Making the application come alive -- Creating custom controls -- Silverlight Base Class Libraries reference -- System. …”
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12
Scaling a software business : the digitalization journey /
Published 2017Table of Contents: “….- Building ecosystems -- Pushing the boundaries -- Add supplementary services -- Adding Internet to things -- Boosting product sales by services -- Deliver 24/7 -- Pruning a bush -- Ensuring prima deliveries -- Pump up the volume -- Global R & D goes agile with SAFe -- Multi-site development -- Agile and disciplined -- Scaling Agile in Automotive -- Scaling Agile in Life sciences -- Outside the box -- Efficient communication -- Outsourcing Strategy at Sony Mobile -- Not so shore anymore -- Play it again, Sam, backwards -- First things first -- Robotic growing pains -- Softhouse reflects on architecture changes -- From mobile to Platform -- Your journey.…”
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13
Software requirements /
Published 2013Table of Contents: “…Software requirements: what, why, and who: The essential software requirement ; Requirements from the customer's perspective ; Good practices for requirements engineering ; The business analyst -- Requirements development: Establishing the business requirements ; Finding the voice of the user ; Requirements elicitation ; Understanding user requirements ; Playing by the rules ; Documenting the requirements ; Writing excellent requirements ; A picture is worth 1024 words ; Specifying data requirements ; Beyond functionality ; Risk reduction through prototyping ; First things first : setting requirement priorities ; Validating the requirements ; Requirements reuse ; Beyond requirements development -- Requirements for specific project classes : Agile projects ; Enhancement and replacement projects ; Packaged solution projects ; Outsourced projects ; Business process automation projects;- Business analytics projects ; Embedded and other real-time systems projects -- Requirements management: Requirements management practices ; Change happens ; Links in the requirements chain ; Tools for requirements engineering -- Implementing requirements engineering: Improving your requirements process ; Software requirements and risk management.…”
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14
Mereon matrix : unity, perspective and paradox /
Published 2013Table of Contents: “…First things first. Building on the known : a quintessential jitterbug / L. …”
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15
Trigonometry For Dummies /
Published 2014Table of Contents: “….; Defining Trig Functions for All Angles; Using Coordinates of Circles to Solve for Trig Functions; Defining Domains and Ranges of Trig Functions; Chapter 10: Applying Yourself to Trig Functions.; First Things First: Elevating and Depressing.…”
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16
Kindle Paperwhite For Dummies.
Published 2014Table of Contents: “…At a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Where to Go from Here; Chapter 1: Hello, Kindle Paperwhite; Choosing a Kindle Paperwhite; The Paperwhite Screen; Chapter 2: First Things First; Making Your Kindle Paperwhite Come Alive; Selecting a Language; Setting Up Wi-Fi; Registering Your Kindle Paperwhite; Changing Your Paperwhite's Name; Power Modes: On, Sleep, and Off; Charging Your Device; Updating Firmware; Chapter 3: Getting to Know Your Kindle Paperwhite; Interacting with the Touchscreen; Navigating with Icons.…”
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17
Clojure for the brave and true : learn the ultimate language and become a better programmer /
Published 2015Table of Contents: “…; Part I: Environment Setup; Chapter 1: Building, Running, and the REPL; First Things First: What Is Clojure?; Leiningen; Creating a New Clojure Project; Running the Clojure Project; Building the Clojure Project; Using the REPL; Clojure Editors.…”
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18
VMware vRealize operations performance and capacity management : a hands-on guide to mastering performacne and capacity management in a virtual data center /
Published 2014Table of Contents: “…Infrastructure teamManagement disciplines impacted by virtualization; Summary; Chapter 2: Capacity Management in SDDC; Shift in capacity management; Capacity management at VM level; Capacity management at infrastructure level; Capacity planning at the compute level; Capacity planning at the storage layer; Capacity planning at the network layer; Summary; Chapter 3: Mastering the Key Counters in SDDC; First things first -- the purpose; Compute; Network; Storage; Metric groups; VM -- metric groups; ESXi -- metric groups; Cluster -- metric groups; Datastore -- metric groups…”
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19
Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x /
Published 2014Table of Contents: “…Running the project on an Android simulator using EclipseSummary; Chapter 2: Displaying the Hero and Controls; First things first; Displaying the background image; Character movement; Enabling the touch function; Enabling multitouch; Movement with touches; Movement with the accelerometer; Custom controls; Summary; Chapter 3: Enemies and Controls; Creating the enemy class; Adding the enemy movement; Adding the gameplay layer; Creating the projectile class; Adding hero controls; Summary; Chapter 4: Collision Detection and Scoring; Theory of collision detection; Circular collision…”
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20
Oracle Core : essential internals for DBAs and Developers /
Published 2011Table of Contents: “…Machine generated contents note: ch. 1 Getting Started -- Oracle in Processes -- Oracle in Actio -- Summary -- ch. 2 Redo and Undo -- Basic Data Change -- The Approach -- An Example -- Debriefing -- Summary of Observations -- ACID -- Redo Simplicity -- Undo Complexity -- Read Consistency -- Rollback -- Summary -- ch. 3 Transactions and Consistency -- Conflict Resolution -- Transactions and Undo -- Start and End of Transaction -- The Transaction Table -- Reviewing the Undo Block -- Data Block Visits and Undo -- Setting the Scene -- The Interested Transaction List -- Concurrent Action -- Commit SCN -- Commit Cleanout -- Delayed Block Cleanout -- Transaction Table Rollback -- LOBs -- Summary -- ch. 4 Locks and Latches -- First Things, First -- Arrays -- Pointers -- Linked Lists -- Hash Tables -- Latches -- Logic Behind Latches -- Latch Activity Statistics -- Latch Scalability -- Locks -- Infrastructure -- A Graphic Image of v$lock -- Deadlock -- Lock Modes -- Latches for Locks.…”
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