Showing 1 - 20 results of 23 for search '"surrealism"', query time: 0.06s Refine Results
  1. 1

    Modernist Anthropology : From Fieldwork to Text /

    Published 1990
    Table of Contents: “…The Historical Materialist Critique of Surrealism and Postmodernist Ethnography /…”
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  2. 2

    Picturing the woman-child : fashion, feminism and the female gaze / by Laing, Morna

    Published 2021
    Table of Contents: “…Fashion's Femme-enfant-fatale: Surrealism, Curiosity and Alice in Wonderland -- 7: Rewriting Lolita in Fashion Photography -- 8: Kinderwhore: From Catwalk to Slutwalk.…”
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  3. 3

    The predicament of culture : twentieth-century ethnography, literature, and art / by Clifford, James, 1945-

    Published 1988
    Table of Contents: “…The pure products go crazy -- On ethnographic authority -- Power and dialogue in ethnography: Marcel Griaule's initiation -- On ethnographic self-fashioning: Conrad and Malinowski -- On ethnographic surrealism -- A poetics of displacement: Victor Segalen -- Tell about your trip: Michel Leiris -- A politics of neologism: Aimé Césaire -- The jardin des plantes: postcards -- Histories of the tribal and the modern -- On collecting art and culture -- On Orientalism -- Identity in Mashpee.…”
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  4. 4

    Modernist anthropology : from fieldwork to text /

    Published 1990
    Table of Contents: “…Anthropology, literary theory, and the traditions of modernism / Francesco Loriggio -- Marxism and the "subject" of anthropology / Robert Sullivan -- The historical materialist critique of surrealism and postmodernist ethnography / Steven Webster.…”
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    Game art : art from 40 video games and interviews with their creators / by Sainsbury, Matt

    Published 2015
    Table of Contents: “…Acknowledgments ; Contents ; Foreword ; Preface; Beautiful Games ; Serenity and Wonder ; Telling a Story ; Escape to the Shadows ; The Supernatural and the Surreal ; Turning Tragedy into Horror ; Playing Detective ; Fantasy Worlds ; Indie Freedom in a Triple-A Studio ; Rising from the Ashes ; Uncharted Territory ; Pushing Boundaries ; Idealized Fighters and Stylized Violence ; Sex and Violence ; Epic Quests and Everyday Life ; Parody with Cute Characters ; Building New Worlds ; Laughter and Absurdity ; Microbudget Games ; Roots in Film ; Creativity under Constraint.…”
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  6. 6

    Modernist Anthropology : From Fieldwork to Text. by Manganaro, Marc

    Published 2014
    Table of Contents: “…Anthropological Modernism: Language, Theory, and PraxisAnthropology and Modernism in France: From Durkheim to the Collège De Sociologie; Anthropology, Literary Theory, and the Traditions of Modernism; Marxism and the ""Subject"" of Anthropology; The Historical Materialist Critique of Surrealism and Postmodernist Ethnography; Afterword; Notes on Contributors; Bibliography; Index.…”
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  7. 7

    Anti-tales : the uses of disenchantment /

    Published 2011
    Table of Contents: “…; THE FORCEFUL IMAGINATION OF CZECH SURREALISM; BRUNO SCHULZ'S "GENERATIO AEQUIVOCA"; PART THREE; "BLIND DATE"; THE LUMINARY FOREST; PAULA REGO, JANE EYRE AND THE RE-ENCHANTMENT OF BLUEBEARD; PART FOUR; VISUAL ANTI-TALES; IN THE REALM OF THE SENSES; PART FIVE; THE PHONEY AND THE REAL; "YOU KNOW HOW HAPPY KINGS ARE"…”
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  8. 8

    An anthropologist in Japan : glimpses of life in the field / by Hendry, Joy

    Published 1999
    Table of Contents: “…Part Part I Settling in and making contacts -- chapter 1 Arrival ... and an invitation -- chapter 2 The neighbourhood -- A 'world of blossom and willow' -- chapter 3 The hospital ... and a strange encounter -- chapter 4 The school ... and a fight -- chapter 5 A pilgrims' trail -- chapter 6 Shiroyama, the Satomi legend and a new look at power -- part Part II Events to attend -- chapter 7 Wrapping the body: two local festivals -- chapter 8 The housewives' 'Club for Life' -- chapter 9 Cubs, sports and a shock -- chapter 10 Suicide, funerals and the well-wrapped gift -- chapter 11 Paper walls and flowers at the bank -- part Part III The role of experts -- chapter 12 A foreigner at the 'Culture Festival' -- chapter 13 'Your Japanese is psychological torture' -- chapter 14 A volcanic eruption -- chapter 10 Tennis and the 'surreal' dinner -- chapter 16 Concerts, cakes and spiritual communication -- part Part IV Building a framework for analysis -- chapter 17 New Year -- Shrine, mochi and a tea ceremony -- chapter 18 Valentine's Day, and the 6th years pick on Hamish -- chapter 19 The gang-leader's wife -- chapter 20 Unwrapping the argument -- chapter 21 An artistic farewell.…”
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  9. 9

    Anthropology in the public arena : historical and contemporary contexts / by MacClancy, Jeremy

    Published 2013
    Table of Contents: “…4: Robert Graves: Empowering Anthropological Modes of Explanation in Myth and RitualA Life; Rivers, Graves, the Trenches, the Underworld; Goddesses, Muses, and Other Modes of Thought; Magic, Witchcraft, and Other Gravesian Modes of Thought; Anthropologica; Academe, the Poet, and the Popular; The Perils of Collaborating with Charisma; Anthropologists, Academic and Otherwise; Of the Poker- and the Po-Faced: Graves, His Critics, and His Co-Believers; Notes; 5: Mass Observation: A Radical, Popular Ethnography of the People, by the People, and for the People; A Democratic Surrealism.…”
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  10. 10

    Framing the environmental humanities /

    Published 2018
    Table of Contents: “…Water pollution on Finnish and Estonian television during the Cold War / Ottoaleksi Tahkapaa and Simo Laakkonen -- Who's framing whom? Surrealism and science in the documentaries of Jean Painleve / Kathryn St. …”
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  11. 11

    Literary gaming / by Ensslin, Astrid

    Published 2014
    Table of Contents: “…: ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.…”
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  12. 12
  13. 13

    The Routledge companion to Butoh performance /

    Published 2019
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  14. 14
  15. 15

    The Routledge companion to Butoh performance /

    Published 2019
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  16. 16

    Cycling : philosophy for everyone : a philosophical tour de force /

    Published 2010
    Table of Contents: “…Warm up: a surreal ride / Patrick Vala-Haynes -- Learning to ride a bike / Peter M. …”
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  17. 17

    Games and narrative : theory and practice /

    Published 2022
    Table of Contents: “…SECTION 1 -- Chapter 1: Six Degrees of Videogame Narrative -- Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories -- Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology -- Chapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral -- Chapter 5: The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further -- Understand Game Narrative -- Chapter 6: The Case for Naive and Low Fidelity Narrative Generation -- SECTION 2: SOCIAL and CULTURAL STUDIES -- Chapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions -- Bias in Virtual Worlds -- Chapter 8: Narrative Design in Turkish Video Games: History and Comparison -- Chapter 9: The Games on Exhibition: Videogames as Contemporary Art -- Chapter 10: Ethics of Interactive Storytelling -- Chapter 11: The World Building in the Superhero Genre through Movies and Video -- Games: The Interplay Between Marvels Avengers and Marvel Cinematic Universe -- SECTION 3: NEW TECHNOLOGIES and APPROACHES -- Chapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing -- Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research -- Chapter 13: The Marriage of Quantum Computing and Interactive Storytelling -- Chapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) -- an -- Encyclopedia Project -- Chapter 15: Narrative as a Game User Experience Dimension: An Experimental Study -- SECTION 4: PRACTICES and CASE STUDIES -- Chapter 16: An Analysis of the Use of Religious Elements in Assassin's Creed Origins -- Chapter 17: Longform Video Essays as Critical Retellings of Video Game Narratives -- Chapter 18: Heritage, Authenticity, and The Fiction/Nonfiction Dualism in Attentat 1942 -- Chapter 19: Using Heuristics for Evaluating Game Narrative: A Close Reading of Death -- Stranding -- Chapter 20: Allegation and world-building in video games -- SECTION 5: TALES FROM THE INDUSTRY -- Chapter 21: Changing Scope, Keeping Focus: Lessons Learned During the Development of -- Frostpunk Narrative -- Chapter 22: Wordless Storytelling in a Surreal World -- Chapter 23: Details and Essentials of Virtual Narrative.…”
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  18. 18

    Culture on drugs : narco-cultural studies of high modernity / by Boothroyd, Dave

    Published 2006
    Table of Contents: “…Baudelaire and the high flâneurSurrealism: dreaming the revolution; Benjamin on hashish and the love of things; 6. …”
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  19. 19

    The Routledge Companion to Butoh Performance /

    Published 2018
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  20. 20