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A complete manual of field archaeology : tools and techniques of field work for archaeologists /
Published 1980“…Field archaeology: tools and techniques of field work for archaeologists.…”
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The life and work of W.B. Nickerson (1865-1926) : scientific archaeology in Central North America /
Published 2016Table of Contents: “…Family background and education -- Archaeology and its intellectual context, 1790 to 1890 -- Field work in Illinois and Ohio, 1884-1885 -- Life in Michigan with a little archaeology, 1886-1893 -- First five years in northwestern Illinois, 1893-1898 -- Second stretch in northwest Illinois, 1898-1902 -- Life in Chicago, 1902-1909 -- Life in Kidder, 1909-1912 -- Dreams of full-time archaeology, 1912-1913 -- Two commissions and an old obligation, 1913-1914 -- Sourisford and Snowflake, 1914-1915 -- Valleys of the Assiniboine, Little Saskatchewan, and Whitemud rivers, 1915-1916 -- Cambria Village and Judson Mound, 1916-1917 -- One career ends, the other fades, 1917-1922 -- It was always archaeology.…”
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Electronic eBook -
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The archives of the valuation of Ireland, 1830-65 /
Published 2018Table of Contents: CONNECT
Electronic eBook -
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Archaeology : the Discipline of Things.
Published 2012Table of Contents: “…Digging Deep: Archaeology and Field work; 5. Things in Translation: Documents and Imagery; 6. …”
CONNECT
CONNECT
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Fluids training
Published 2004Table of Contents: “…Intro -- Container Properties -- Setting Content Methods -- Display Properties -- Dynamic Simulations -- Content Details -- Caching and Surfaces -- Shading Attributes -- Shading Quality -- Texturing (adding noise) -- Shadows -- Displaying 3D Containers -- Emitting Fluids From Objects and Curves -- Painting in 3D Containers / Gradients -- Using Curves to Set Initial State -- Using Maps in Your Containers -- Adjusting the Resolution Size -- Colliding Fluids With Objects -- Motion Fields -- Working With Fluid Caches -- Getting Started With Oceans -- Adding Floating Locators -- Creating Boats -- Ocean Shader - Ocean Attributes -- Ocean Shader - Frequency Length -- Ocean Shader - Wave Height -- Ocean Shader - Foam -- Ocean Shader - Color -- Wakes -- Ponds -- Creating a 2D Explosion -- Using Fluids as Textures -- Using Fluids With Active Rigid Bodies -- Creating a Stormy Cloud System.…”
Electronic Software eBook -
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A critique of archaeological reason : structural, digital and philosophical aspects of the excavated record /
Published 2017CONNECT
Electronic eBook -
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When art isn't real : the world's most controversial objects under investigation /
Published 2022CONNECT
CONNECT
Electronic eBook