Games and Rules : Game Mechanics for the "Magic Circle" /

Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establ...

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Bibliographic Details
Other Authors: Monet, René, 1978- (Editor), Kocher, Mela (Editor), Suter, Beat (Editor)
Format: Electronic eBook
Language:English
Published: Bielefeld : Transcript-Verlag, [2019]
Series:Edition Medienwissenschaft ; 53
Subjects:
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505 0 0 |t Frontmatter --  |t Contents --  |t Introduction /  |r Suter, Beat / Kocher, Mela / Bauer, René --  |t PLAY MOTIVATION --  |t Rules of Play as a Framework for the "Magic Circle" /  |r Suter, Beat --  |t Games as a Special Zone /  |r Bauer, René --  |t Play Computers /  |r Sicart, Miguel --  |t GAME MECHANICS --  |t Requirements for a General Game Mechanics Framework /  |r Hofmann, Imre --  |t Underneath and Beyond Mechanics /  |r Fabricatore, Carlo --  |t GUIDANCE SYSTEMS --  |t Hansel and Gretel /  |r Kato, Hiloko / Bauer, René --  |t The Spectacular Space /  |r Bauer, René / Kato, Hiloko --  |t Nonverbal Guidance Systems /  |r Rotzetter, Francine --  |t ETHICS --  |t Ethics as a Game Mechanism /  |r Walk, Wolfgang --  |t The Player as Puppet /  |r Kato, Hiloko / Bauer, René --  |t The Ethical Avatar /  |r Walk, Wolfgang / Barrett, Mark L. --  |t GAME SPACES --  |t Rules Shape Spaces Spaces Shape Rules /  |r Götz, Ulrich --  |t Game Mechanics of Serious Urban Games /  |r Kocher, Mela --  |t NPC AND NON-HUMAN GAME DESIGN --  |t NPC and Me /  |r Hack, Günter --  |t When Game Mechanics Come Crawling out of Ant Colonies /  |r Westerlaken, Michelle --  |t Authors 
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