Mathematics for computer graphics and game programming : a self-teaching introduction /
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen a...
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Main Author: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Dulles, Virginia :
Mercury Learning and Information,
[2019]
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Subjects: | |
Online Access: | CONNECT |
MARC
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100 | 1 | |a Kothari, D. P. |q (Dwarkadas Pralhaddas), |d 1944- |e author. | |
245 | 1 | 0 | |a Mathematics for computer graphics and game programming : |b a self-teaching introduction / |c D.P. Kothari, [and 3 others]. |
264 | 1 | |a Dulles, Virginia : |b Mercury Learning and Information, |c [2019] | |
300 | |a 1 online resource | ||
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337 | |a computer |b c |2 rdamedia | ||
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500 | |a Includes index. | ||
588 | 0 | |a Online resource; title from digital title page (viewed on February 25, 2019). | |
520 | |a Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The subsequent chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models. | ||
500 | |a EBSCO eBook Academic Comprehensive Collection North America | ||
650 | 0 | |a Computer graphics |x Mathematics. | |
650 | 0 | |a Computer games |x Mathematics. | |
730 | 0 | |a WORLDSHARE SUB RECORDS | |
776 | 0 | 8 | |i Print version: |a Kothari, D.P. |t Mathematics for Computer Graphics and Game Programming : A Self-Teaching Introduction. |d Bloomfield : Mercury Learning & Information, ©2019 |
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952 | f | f | |a Middle Tennessee State University |b Main |c James E. Walker Library |d Electronic Resources |t 0 |e T385 .K68 2019 |h Library of Congress classification |