Making school a game worth playing : digital games in the classroom /

Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games...

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Bibliographic Details
Main Authors: Schaaf, Ryan (Author), Mohan, Nicky (Author)
Format: eBook
Language:English
Published: Thousand Oaks, California : Corwin, [2014]
Subjects:
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505 0 |a Digital games as learning tools? Game on! -- It's all about the game and how you play it -- The need for the 21st century fluencies -- Gaming's influence on developing 21st century fluencies -- Finding and evaluating digital games for the classroom -- Digital games and instruction -- Designing and creating games: a liberal arts experience -- The gamification of learning: gaming without the game -- The future of gaming and its impact on education. 
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