Uncertainty in games /

In this book Costikyan argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. He explores the many sources of uncertainty in many sorts o...

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Bibliographic Details
Main Author: Costikyan, Greg
Format: Electronic eBook
Language:English
Published: Cambridge, Massachusetts : MIT Press, [2013]
Series:Playful thinking (Cambridge, Mass)
Subjects:
Online Access:CONNECT
Description
Summary:In this book Costikyan argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. He explores the many sources of uncertainty in many sorts of games-from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. --
Item Description:EBSCO eBook Academic Comprehensive Collection North America
Physical Description:1 online resource
Bibliography:Includes bibliographical references and index.
ISBN:0262313588
9780262313582
1299356028
9781299356023