Connected play : tweens in a virtual world /

"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields i...

Full description

Saved in:
Bibliographic Details
Main Authors: Kafai, Yasmin B. (Author), Fields, Deborah A. (Author)
Format: eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, [2013]
Series:John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Subjects:
Online Access:CONNECT
CONNECT
CONNECT
CONNECT
LEADER 04567cam a2200793 i 4500
001 mig00004930753
006 m o d
007 cr cnu---unuuu
008 131018s2013 mau ob 001 0 eng d
005 20220531171243.4
035 0 0 |a ocm00000001wrldshrocn860983020 
035 |a 1WRLDSHRocn860983020 
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d IDEBK  |d UMC  |d CDX  |d E7B  |d YDXCP  |d OCLCO  |d JSTOR  |d OCLCQ  |d TEFOD  |d EBLCP  |d AGLDB  |d LOA  |d K6U  |d OCLCQ  |d CCO  |d PIFAG  |d FVL  |d ZCU  |d MERUC  |d OCLCQ  |d IOG  |d U3W  |d D6H  |d EZ9  |d OCLCF  |d STF  |d WRM  |d OCLCQ  |d VTS  |d CEF  |d BOS  |d MUO  |d CRU  |d ICG  |d OCLCQ  |d INT  |d VT2  |d OCLCQ  |d MITPR  |d G3B  |d WYU  |d TKN  |d OCLCQ  |d DKC  |d OCLCQ  |d M8D  |d UKAHL  |d OCLCQ  |d MM9  |d RECBK  |d OCLCQ  |d OCLCO 
019 |a 860923563  |a 911625015  |a 1055364780  |a 1066624246  |a 1081256287  |a 1228579086  |a 1286908296 
020 |a 9781461947974  |q (electronic bk.) 
020 |a 1461947979  |q (electronic bk.) 
020 |a 1299988342  |q (electronic bk.) 
020 |a 9781299988347  |q (electronic bk.) 
020 |a 9780262317849  |q (electronic bk.) 
020 |a 0262317842  |q (electronic bk.) 
020 |a 9780262317856 
020 |a 0262317850 
020 |a 9780262317832  |q (electronic bk.) 
020 |a 0262317834  |q (electronic bk.) 
020 |z 9780262019934 
020 |z 0262019930 
035 |a (OCoLC)860983020  |z (OCoLC)860923563  |z (OCoLC)911625015  |z (OCoLC)1055364780  |z (OCoLC)1066624246  |z (OCoLC)1081256287  |z (OCoLC)1228579086  |z (OCoLC)1286908296 
037 |a 530085  |b MIL 
037 |a 22573/ctt88pq1w  |b JSTOR 
037 |a 6C0ECB93-DC1E-424C-9836-FE059EBA0C9B  |b OverDrive, Inc.  |n http://www.overdrive.com 
037 |a 9804  |b MIT Press 
037 |a 9780262317849  |b MIT Press 
050 4 |a LB1029.S53  |b K34 2013eb 
082 0 4 |a 794.8  |2 23 
049 |a TXMM 
100 1 |a Kafai, Yasmin B.,  |e author. 
245 1 0 |a Connected play :  |b tweens in a virtual world /  |c by Yasmin B. Kafai and Deborah A. Fields. 
264 1 |a Cambridge, Massachusetts :  |b The MIT Press,  |c [2013] 
264 4 |c ©2013 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
490 1 |a The John D. and Catherine T. MacArthur Foundation series on digital media and learning 
504 |a Includes bibliographical references and index. 
505 0 |a Playgrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play. 
588 0 |a Print version record. 
520 |a "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."  |c --from the book jacket 
590 |a EBSCO eBook Academic Comprehensive Collection North America 
590 |a MIT Press Direct to Open Backfile Complete Monographs 
630 0 0 |a Whyville. 
650 0 |a Education  |x Simulation methods. 
650 0 |a Shared virtual environments. 
650 0 |a Educational games. 
650 0 |a Preteens  |x Recreation. 
700 1 |a Fields, Deborah A.,  |e author. 
730 0 |a WORLDSHARE SUB RECORDS 
776 0 8 |i Print version:  |a Kafai, Yasmin B.  |t Connected play  |z 9780262019934  |w (DLC) 2013013620  |w (OCoLC)842880352 
830 0 |a John D. and Catherine T. MacArthur Foundation series on digital media and learning. 
856 4 0 |u https://ezproxy.mtsu.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=650769  |z CONNECT  |3 eBooks on EBSCOhost  |t 0 
856 4 0 |u https://ezproxy.mtsu.edu/login?url=https://doi.org/10.7551/mitpress/9804.001.0001?locatt=mode:legacy  |z CONNECT  |3 MIT Press 
949 |a ho0 
994 |a 92  |b TXM 
998 |a wi  |d z 
999 f f |s 26a19e10-c7d1-475c-b504-7ecbd26643c1  |i 8f4c8ee1-ee39-4e36-a1c5-ca40017f3c8a  |t 0 
952 f f |a Middle Tennessee State University  |b Main  |c James E. Walker Library  |d Electronic Resources  |t 1  |e LB1029.S53 K34 2013eb  |h Library of Congress classification 
856 4 0 |3 MIT Press  |t 0  |u https://ezproxy.mtsu.edu/login?url=https://doi.org/10.7551/mitpress/9804.001.0001?locatt=mode:legacy  |z CONNECT 
856 4 0 |3 eBooks on EBSCOhost  |t 0  |u https://ezproxy.mtsu.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=650769  |z CONNECT