Table of Contents:
- Do you want fries with that e-learning?
- In the game
- The primary colors of content
- The e-learning arms race
- The myth of subject matter experts
- The search for content
- What would a leadership situation look like?
- Uncovering the essence of leadership
- The lure of linear content
- Rules for a post-textbook world : simulation design principles
- The beginning of open-ended content : sets and figures
- What do people do all day? : the animation system
- The ultimate hurdle : the dialogue system
- Modeling a little world : the physics system
- Modeling the inhabitants : the AI system
- A new look at work : the interface system
- The scariest word of all : gameplay
- Why use grades, anyway? : metrics, scores, and simulations
- Virtual leader vs. the world
- Seventeen simulation issues
- A manifest destiny : simulations and the training industry
- Epilogue, looking back at schools.