The video game industry : formation, present state, and future /

Saved in:
Bibliographic Details
Other Authors: Zackariasson, Peter, 1972-, Wilson, Timothy L.
Format: Book
Language:English
Published: New York : Routledge, 2012.
Edition:1st ed.
Series:Routledge studies in innovation, organization and technology ; 24.
Subjects:
LEADER 02886cam a2200433 a 4500
001 mig00004715061
003 OCoLC
005 20130326091414.0
008 120123s2012 nyua b 001 0 eng
010 |a  2012002530 
020 |a 9780415896528 (hbk. : alk. paper) 
020 |a 0415896525 (hbk. : alk. paper) 
020 |a 9780203106495 (ebk.) 
020 |a 0203106490 (ebk.) 
035 |a (OCoLC)731925198 
035 0 0 |a ocn731925198 
040 |a DLC  |b eng  |c DLC  |d BTCTA  |d YDXCP  |d OCLCO  |d STF  |d CDX  |d YUS  |d TXM 
042 |a pcc 
049 |a TXMM 
050 0 0 |a HD9993.E452  |b V528 2012 
082 0 0 |a 338.4/77948  |2 23 
092 |a 338.477948  |b V66 
245 0 4 |a The video game industry :  |b formation, present state, and future /  |c edited by Peter Zackariasson and Timothy L. Wilson. 
250 |a 1st ed. 
260 |a New York :  |b Routledge,  |c 2012. 
300 |a viii, 268 p. :  |b ill. ;  |c 24 cm. 
490 1 |a Routledge studies in innovation, organization, and technology ;  |v 24 
504 |a Includes bibliographical references and index. 
505 0 |a Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. 
650 0 |a Video games industry  |x History. 
700 1 |a Zackariasson, Peter,  |d 1972- 
700 1 |a Wilson, Timothy L. 
830 0 |a Routledge studies in innovation, organization and technology ;  |v 24. 
907 |a 2148437  |b 03-26-13  |c 02-20-13 
998 |a w  |b 03-26-13  |c m  |d a   |e -  |f eng  |g nyu  |h 4  |i 1 
994 |a C0  |b TXM 
945 |a 338.477948  |b V66   |g 1  |i 33082017870022  |j 0  |l w3   |o -  |p $105.63  |q -  |r -  |s -   |t 0  |u 2  |v 0  |w 0  |x 2  |y .i20658199  |z 02-20-13 
999 f f |i 882edf4d-bc82-4df1-ad06-39a34ed8d680  |s 598bffda-864d-4615-b157-300d914c1cba  |t 0 
952 f f |a Middle Tennessee State University  |b Main  |c James E. Walker Library  |d Main Collection - Walker Library - 3rd Floor  |t 0  |e 338.477948 V66  |h Library of Congress classification  |i Book  |m 33082017870022  |n 1