Asian popular culture : new, hybrid, and alternate media /

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Bibliographic Details
Format: Book
Published: Lanham, Maryland. : Lexington Books, 2013.
Table of Contents:
  • 1. Weiqi legends, then and now: cultural paradigms in the game of go / Marc L. Moskowitz
  • 2. Locating play: the situated localities of online and handheld gaming in East Asia / Dean Chan
  • 3. Regionalism in the era of neo-nationalism: Japanese landscape in the background art of games and anime from the late-1990s to present / Kumiko Saito
  • 4. Otaku evolution: changing views of the fan-boy in Kon Satoshi's Perfect blue and paprika / Joseph Christopher Schaub
  • 5. Breaking records: media, censorship, and the folk song movement of Japan's 1960s / James Dorsey
  • 6. Mad-cow disease and alternative Youtube videos: Brechtian politics of aesthetics in grassroots media spectacles, voluntary mobilization, and collective governance from Korea's candlelight movements / Gooyong Kim
  • 7. Reaching beyond the manga: a samurai to the ends of the world and the formation of national identity / Michael Wert
  • 8. Zen dog: Lian Hearn's hybrid Otori pentalogy / Sheng-mei Ma.