Digital game-based learning /

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Bibliographic Details
Main Author: Prensky, Marc.
Format: Book
Published: St. Paul, Minn. : Paragon House, 2007.
Edition:Paragon House ed.
Table of Contents:
  • Introduction
  • The digital game-based learning revolution
  • The games generations : how learners have changed
  • Why education and training have not changed
  • Digital game-based learning : new hope for learner-centered training and education
  • Fun, play and games : What makes games engaging?
  • Digital game-based learning : why and how it works
  • Digital game-based learning for kids and students : edutainment
  • Digital game-based learning for adults
  • Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex
  • True believers : digital game-based learning in the military
  • Bringing digital game-based learning into your organization
  • The roles of teachers and trainers in digital game-based learning : digital game-based instruction
  • Convincing management and getting the bucks : making the business case for digital game-based learning
  • Evaluating effectiveness : does it work?
  • So you have an idea
  • The future : Where do we go from here?