Digital game-based learning /

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Bibliographic Details
Main Author: Prensky, Marc.
Format: Book
Language:English
Published: St. Paul, Minn. : Paragon House, 2007.
Edition:Paragon House ed.
Subjects:
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245 1 0 |a Digital game-based learning /  |c Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan. 
250 |a Paragon House ed. 
260 |a St. Paul, Minn. :  |b Paragon House,  |c 2007. 
300 |a xv, 442 p. :  |b ill. ;  |c 23 cm. 
500 |a Originally published: New York : McGraw-Hill, 2001. 
504 |a Includes bibliographical references (p. 411-430) and index. 
505 0 |a Introduction -- The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- Fun, play and games : What makes games engaging? -- Digital game-based learning : why and how it works -- Digital game-based learning for kids and students : edutainment -- Digital game-based learning for adults -- Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex -- True believers : digital game-based learning in the military -- Bringing digital game-based learning into your organization -- The roles of teachers and trainers in digital game-based learning : digital game-based instruction -- Convincing management and getting the bucks : making the business case for digital game-based learning -- Evaluating effectiveness : does it work? -- So you have an idea -- The future : Where do we go from here? 
650 0 |a Computer-assisted instruction. 
650 0 |a Educational games. 
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