Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications.
Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
London, United Kingdom :
Institution of Engineering & Technology,
2022.
|
Series: | Computing and Networks
|
Subjects: | |
Online Access: | CONNECT |
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | in00006410983 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 211204s2022 enk o 000 0 eng d | ||
005 | 20240620181544.5 | ||
020 | |a 9781785615795 |q (electronic book) | ||
020 | |a 1785615793 |q (electronic book) | ||
020 | |z 9781785615788 | ||
020 | |z 1785615785 | ||
035 | |a 1WRLDSHRon1287130751 | ||
035 | |a (OCoLC)1287130751 | ||
040 | |a EBLCP |b eng |e rda |e pn |c EBLCP |d N$T |d OCLCO |d UKAHL |d YDX |d OCLCF |d UIU |d OCLCO |d OCLCQ |d OCLCO |d OCLCL |d TMA |d BRX |d OCLCQ | ||
049 | |a TXMM | ||
050 | 4 | |a QA76.9.V5 |b L34 2022 | |
082 | 0 | 4 | |a 006.8 |2 23 |
100 | 1 | |a Lafruit, Gauthier. | |
245 | 1 | 0 | |a Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications. |
264 | 1 | |a London, United Kingdom : |b Institution of Engineering & Technology, |c 2022. | |
300 | |a 1 online resource (428 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file |2 rda | ||
490 | 0 | |a Computing and Networks | |
520 | |a Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering. | ||
500 | |a EBSCO eBook Academic Comprehensive Collection North America |5 TMurS | ||
650 | 0 | |a Virtual reality. | |
700 | 1 | |a Teratani, Mehrdad. | |
730 | 0 | |a WORLDSHARE SUB RECORDS | |
758 | |i has work: |a VIRTUAL REALITY AND LIGHT FIELD IMMERSIVE VIDEO TECHNOLOGIES FOR REALRLD APPLICATIONS (Text) |1 https://id.oclc.org/worldcat/entity/E39PCYwpTTRbYT6vTW8hyCgmxC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Lafruit, Gauthier. |t Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications. |d Stevenage : Institution of Engineering & Technology, ©2022 |z 9781785615788 |
856 | 4 | 0 | |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3105937&authtype=ip,sso&custid=s4672406 |z CONNECT |3 eBooks on EBSCOhost |t 0 |
949 | |a ho0 | ||
994 | |a 92 |b TXM | ||
998 | |a wi |d z | ||
999 | f | f | |s a318c5fb-38e5-48b9-a3a4-607b1d08d9aa |i c39015b3-8cb2-432a-8d03-bf9236da63d8 |t 0 |
952 | f | f | |a Middle Tennessee State University |b Main |c James E. Walker Library |d Electronic Resources |t 0 |e QA76.9.V5 L34 2022 |h Library of Congress classification |