Emerging Metaverse XR and video multimedia technologies : modern streaming and multimedia systems and applications /

Improve the video multimedia services you work on or develop using tools from video service technologies such as Netflix, Disney+, YouTube, and Skype. This book introduces you to the core technologies that enable Metaverse XR (eXtended Reality) services and advanced video multimedia streaming servic...

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Bibliographic Details
Main Author: Chung, Jong-Moon (Author)
Format: Electronic eBook
Language:English
Published: Berkeley, CA : Apress L. P., 2022.
Subjects:
Online Access:CONNECT

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245 1 0 |a Emerging Metaverse XR and video multimedia technologies :  |b modern streaming and multimedia systems and applications /  |c Jong-Moon Chung. 
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505 0 |a Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Introduction to Metaverse and Video Streaming Technology and Services -- Metaverse XR Technology Introduction -- Sandbox Games -- Elite -- SimCity -- The Sims -- Habbo -- Grand Theft Auto III -- Second Life -- Roblox -- Minecraft -- VRChat -- Fortnite -- Meta -- Microsoft -- XR-, MR-, AR-, and VR-Based Metaverse Technologies -- XR Implementation History -- Tethered XR Devices -- Standalone XR Devices -- Metaverse XR Products and Business -- Smart Contracts -- NFT 
505 8 |a Wave -- ZEPETTO -- Metaverse Global Market -- Video Streaming Technology Introduction -- Television (TV) -- Cable TV -- HBO -- Cinemax -- Blockbuster -- IPTV -- China's Media Services -- YouTube -- Streaming OTT -- Brief History of Internet-Based Streaming Media -- Video Streaming Services and Business -- Netflix -- Disney+ -- Amazon Prime Video -- Hulu -- Peacock -- YouTube and YouTube Premium -- Summary -- Chapter 2: Metaverse XR Components -- XR, MR, AR, and VR -- XR System Components and Workflow -- Right-Handed Coordinate -- 3D Rotational Movement -- Degrees of Freedom (DoF) 
505 8 |a XR View, XR Viewport, and XR Pose -- XR 3D Tracking Techniques -- Localization Techniques -- XR Experience -- XR Device and Network Performance Requirements -- Delay Tolerance -- Image and Display Requirements -- XR CPU and GPU Engines -- XR Software Engines and Platforms -- Lua -- Unreal -- Unity -- WebGL -- SteamVR -- WebXR -- OpenXR -- XR Lab Setup and Haptic Devices -- Manus Prime X Haptic VR -- Ultraleap Mid-Air Haptics -- HaptX Gloves DK2 -- Teslasuit -- 3D Motion Treadmills -- Virtuix Omni Treadmill -- Cyberith Virtualizer -- KAT Walk C -- Spacewalker VR -- Infinadeck -- Summary 
505 8 |a Chapter 3: XR HMDs and Detection Technology -- XR HMDs -- Meta Quest 2 -- Microsoft HoloLens 2 -- HTC VIVE Pro 2 -- HTC VIVE Focus 3 -- Valve Index -- Pimax Vision 8K X -- PlayStation VR 2 -- XR Operation Process -- AR Technology -- AR Feature Detection and Description Technology -- Feature Detection and Feature Description -- AR System Process -- AR Cloud Cooperative Computation -- XR Detection Process -- XR Feature Extraction and Description -- SIFT -- SURF -- FAST -- BRIEF -- ORB -- BRISK -- Summary -- Chapter 4: Deep Learning for Metaverse XR and Multimedia Systems 
505 8 |a Backpropagation Supervised Learning -- Deep Learning with RNN -- Deep Learning with CNN -- Performance of AI Systems -- Performance of CNN at the ImageNet Challenge -- Performance of RNN in Amazon's Echo and Alexa -- Advanced RNN and CNN Models and Datasets -- Summary -- Chapter 5: XR and Multimedia Video Technologies -- XR Device Video Codecs -- Multimedia Codecs -- Skype Multimedia Codecs -- YouTube Multimedia Codecs -- Netflix Multimedia Codecs -- Disney+ Multimedia Technology -- H.264/MPEG-4 AVC Video Technology -- Luma and Chroma -- H.264 Video Profiles 
500 |a Non-scalable 2D Video Application Profiles 
520 |a Improve the video multimedia services you work on or develop using tools from video service technologies such as Netflix, Disney+, YouTube, and Skype. This book introduces you to the core technologies that enable Metaverse XR (eXtended Reality) services and advanced video multimedia streaming services. First, you'll find out about the current and future trends in Metaverse and video streaming services. XR is a combination of technologies that include MR, AR, VR, voice recognition systems, haptic and 3D-motion UIs, as well as head mounted displays) like Microsoft Hololens 2 and Oculus Quest 2. You'll review metaverse services XR applications and learn more about the core XR feature extraction technologies. With XR capabilities mastered, you can move into the main technologies for video streaming services like Netflix, Disney+, and YouTube. You'll also about video formats, such as H.264, MPEG-4 AVC, H.265, MPEG-5, and MPEG-DASH. As well as online hosting services like content delivery network (CDN), mobile CDN, and Amazon Web Services (AWS). Additional details on content aging and updating operations along with CDN popularity predictions and contents update techniques, such as, Least Recently Used (LRU) and east Frequently Used (LFU) strategies are introduced. All these technologies enable fast, efficient, reliable, and adaptable video streaming services. They also allow for video conferencing services like Zoom, Skype and WebEx. By the time you've finished reading, you'll understand how these technologies converge into the Metaverse and and offer a wide variety of development opportunities for video streaming. What You'll Learn Incorporate core AI techniques and extraction XR algorithms Enable fast, efficient, and reliable video streaming in your product, service, or app Update content with CDN popularity predictions Explore the Netflix Open Connect CDN model and characteristics Understand the operations of modern video and multimedia systems Become a leader in metaverse and video multimedia services and products. Who This Book Is For Developers, product managers, hobbyists, and students interested in learning how Metaverse XR and video streaming work and can be developed. 
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650 0 |a Mixed reality. 
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