How to play video games /

""How to Play Video Games" explores the phenomena of video games and its impact on modern society"--

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Bibliographic Details
Other Authors: Payne, Matthew Thomas (Editor), Huntemann, Nina (Editor)
Format: Electronic eBook
Language:English
Published: New York : New York University Press, [2019]
Subjects:
Online Access:CONNECT
Table of Contents:
  • I. Game form: aesthetics and style
  • FIFA: magic circle
  • Tetris: rules
  • King's quest: narrative
  • Grand theft auto V: avatars
  • Sid Meier's civilization: realism
  • Planescape: torment: immersion
  • Don't starve: temporality
  • Braid: indies
  • BioShock infinite: world-building
  • The legend of Zelda: ocarina of time: music
  • II. Representation: social identity and cultural politics
  • Kim Kardashian: Hollywood: feminism
  • The last of us: masculinity
  • Leisure suit Larry: LGBTQ representation
  • The Queerness and Games Conference: community
  • NBA 2K16: race
  • PaRappa the Rapper: emotion
  • Sniper elite III: death
  • Papers, please: ethics
  • Age of empires: postcolonialism
  • Borderlands: capitalism
  • III. Industry: industrial practices and structures
  • Miyamoto/Kojima: authorship
  • Clash royale: gaming capital
  • Game dev tycoon: labor
  • Cookie clicker: gamification
  • Ball-and-paddle games: domesticity
  • Angry birds: mobile gaming
  • LEGO dimensions: licensing
  • Tomb raider: transmedia
  • Medal of honor: militarism
  • Pokémon go: globalization
  • IV. Game practices: medium, technology, and everyday life
  • Pelé's soccer: platform
  • NES D-pad: interface
  • Minecraft: user-generated content
  • Quake: movies
  • Counter-strike: spectatorship
  • EVE online: cheating
  • Night trap: moral panic
  • Shovel knight: nostalgia
  • Tempest: archive
  • Walden, a game: reflection.