C♯ 3.0 design patterns /

Describes the features of the programming language C♯ 3.0 and object-oriented design patterns.

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Bibliographic Details
Main Author: Bishop, J. M. 1951-
Format: eBook
Language:English
Published: Farnham : O'Reilly, 2007.
Edition:1st ed.
Subjects:
Online Access:CONNECT
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100 1 |a Bishop, J. M.  |q (Judith Mary),  |d 1951- 
245 1 0 |a C♯ 3.0 design patterns /  |c Judith Bishop. 
250 |a 1st ed. 
260 |a Farnham :  |b O'Reilly,  |c 2007. 
300 |a 1 online resource (xxi, 290 pages) :  |b illustrations 
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504 |a Includes bibliographical references and index. 
520 |a Describes the features of the programming language C♯ 3.0 and object-oriented design patterns. 
588 0 |a Print version record. 
505 0 |a 1. C♯ meets design patterns -- 2. Structural patterns : decorator, proxy, and bridge -- 3. Structural patterns : composite and flyweight -- 4. Structural patterns : adapter and facade -- 5. Creational patterns : prototype, factory method, and singleton -- 6. Creational patterns : abstract factory and builder -- 7. Behavioral patterns : strategy, state, and template method -- 8. Behavioral patterns : chain of responsibility and command -- 9. Behavioral patterns : iterator, mediator, and observer -- 10. Behavioral patterns : visitor, interpreter, and memento -- 11. The future of design patterns. 
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650 0 |a C# (Computer program language) 
650 0 |a Software patterns. 
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