Stop motion : craft skills for model animation /

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it...

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Bibliographic Details
Main Author: Shaw, Susannah
Format: Electronic eBook
Language:English
Published: Oxford, UK ; Burlington, MA : Focal Press, 2008.
Edition:2nd ed.
Subjects:
Online Access:CONNECT

MARC

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300 |a 1 online resource (1 volume) :  |b illustrations 
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504 |a Includes bibliographical references and index. 
505 0 |a Ch. 1. introduction : playing God -- ch. 2. getting equipped -- ch. 3. getting animated -- ch. 4. keep it simple : developing your story -- ch. 5. coat-hangers for armatures : making your own model -- ch. 6. model makers : the professionals -- ch. 7. four walls and a sky : sets and props -- ch. 8. sound advice : the voice track -- ch. 9. the mechanics of movement -- ch. 10. animation masterclass : Teresa Drilling -- ch. 11. the performance -- ch. 12. the production process -- ch. 13. post-production -- ch. 14. getting the job done : the business of animation. 
520 |a To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform.Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, 
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650 0 |a Animation (Cinematography) 
650 0 |a Animated films  |x Production and direction. 
650 0 |a Models and modelmaking. 
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