Using Computers Games across the Curriculum.

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the prac...

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Bibliographic Details
Main Author: Anderson, Karen (ICT teacher)
Format: eBook
Published: London : Bloomsbury Publishing, 2013.
Online Access:CONNECT
Table of Contents:
  • Cover; Contents; Introduction; Using This Book; Why Use Computer Games?; New Ways to Deliver Lessons; Children's Development; What are Computer Games?; A Very Brief History; 1 Practicalities; Equipment in General; Preparing and Running Lessons Using Computer Games; PCs; Consoles; Handhelds and Portables; Networked Gaming; Health and Safety; eSafety; 2 Educational Games Online; Suggestions for Online Games Sites; Using Online Games for Starters and Plenaries; 3 Activities; Subjects; Art and Design; Business Studies; Drama; English/Literacy; Geography; History; Languages; Maths/Numeracy.
  • Media and Film StudiesMusic; Physical Education; Religious Studies; Science; Technology Subjects; Skills Development; Teamwork; Motor Skills; Problem-solving; Strategy and Planning; Typing Skills; General Knowledge; More Exciting Activities Using Games; Geocaching; Dragon's Den Pitch; Points System; Hero/Villain Design; Brainstorm Ideas for a Serious Game Teaching Core Concepts of a Subject; 4 Making Your Own Games; Ways to Make Games; Machinima; In-depth Game-Making; 5 Controversy in Games; A Very Brief Introduction to Controversy in Computer Games; Suggested Lesson Plan; Negative Topics.
  • Positive Topics6 A Future In Computer; You Don't Have to Study It{u2026} But It Might Help?; Information About the Computer Games Industry; Glossary; Subject Matrix; Skills Matrix; Index of Games; Copyright.