Quests : design, theory, and history in games and narratives / Jeff Howard.
"This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical se...
Wellesley, Mass. :
Walker Library - 4th Floor
Pull and Hold